Character packs exist for Cleric, Fighter, Ranger, Thief, and Wizard. In addition to unique and slightly improved starting cards with a central theme, Character packs grant players two special abilities for use during the game (one minor one and another more powerful, single use ability.) The difference in starting cards are somewhat minor, but the special abilities lend a greater sense of differentiation. Character decks change player starting decks, Boss decks allow for a many vs one combat, and a Campaign deck gives players a way to experience a cooperative series of challenges. Where Hero Realms system diverges from Star Realms is by providing new gaming situations. In this way, players are encouraged to specialize their deck towards one or two colors. Both Star and Hero realms have four suits (colors) of cards which have a common theme (force discards, gain life, trash cards, etc…) Many cards have a standard ability but also have a bonus ability that kicks in if a player plays more than one card of that color on their turn. Some Champions have the Guard effect which means you MUST attack them before attacking the opponent or the opponent’s other Champions. These have health and can be attacked directly instead of one’s opponent. In Hero Realms, the cards that are persistent from turn to turn are called Champions. Instead of ships and battlestations generating combat (for damage) and wealth (for buying more cards) Hero Realms has action cards that provide damage and wealth. Rather than focusing on earning points, Hero Realms (and Star Realms) focuses game play on attacking and eliminating other players (or villains.) The base Hero Realms game does not offer much new from the popular Star Realms. In this way, a player’s deck of cards becomes increasingly powerful as they continues. Throughout the game players purchase additional cards for their deck, shuffling them in when they run out of cards to draw. While Hero Realms feels very similar to Star Realms, the opportunity to play against specific boss monster decks or try out the co-op campaign game makes Hero Realms a unique experience.ĭesigner: Robert Dougherty, Darwin KastleĪs is the case with most deckbuilders, players start Hero Realms with a small deck of weak cards that can be used to attack and/or purchase upgraded cards from a central tableau. There are very strong similarities, but in Hero Realms players can begin with a themed starting deck (based around typical RPG character classes) and have the option of playing in a campaign game and/or fighting a specially designed communal boss monster. The game has mainly received neutral or positive reviews.Hero Realms is a deckbuilder that follows in the footsteps of the hugely popular Star Realms but is more than just the same game with a different theme. 2016 Golden Geek Best 2-Player Board Game Nominee. 2016 Golden Geek Best Card Game Nominee.2017 Best Science Fiction or Fantasy Board Game Nominee.2018 Origins Awards Best Card Game Nominee.Hero Realms won the 2018 Origins Award for Fan Favorite Card Game. The Ruin of Thandar Campaign Deck (2017).Wise Wizard Games have released five Character Packs that act as custom starting hands: The game is marketed as portable and expandable, as it comes in a small box and contains only cards and no dice or markers.Ī player wins when they reduce their opponent's score (called health) to zero. Hero Realms is similar to other deck building games, like Star Realms, Ascension, and Dominion. The goal of Hero Realms is to destroy your opponent or opponents by purchasing cards using "Gold" and using these cards to attack your opponent's "health" and their champions using your "combat" points or other powerful effects. The game started out as a Kickstarter campaign in 2016. Hero Realms is a card-based deck building fantasy tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2016 by Wise Wizard Games.
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